PatchGoblin

Sandustry – Update #4 - Replumbed Pipes, Unstalled Buildings and Various Fixes

Published
(58 days ago)
Type
Patch notes
Build
25294119 → 25294123
Source
store.steampowered.com
Update #4 - Replumbed Pipes, Unstalled Buildings and Various Fixes

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What’s in this update

:archon_sand: -- *Greetings all prospectors!*
We're now one month into the release, and the response has been absolutely incredible. Honestly, it feels like I can barely keep up with all the amazing things happening around the game: the builds, the mods, the videos. Every day there’s something new to get excited about.
Thank you for giving the game such a special first month. :heart_sand:

This will likely be the last minor patch before the first big content update. A few smaller hotfixes may still follow, as this update includes additional engine hardening that could introduce unintended side effects.

:zoe_sand: Changelog

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v0.5.7 -- Update #4

  • Pipes Overhaul
  • Pipes no longer automatically connect to other adjacent pipes when built. To extend a network you need to start or end on an existing pipe tile.
  • Building over a crossing pipe line will now create a Pipe Bridge.
  • There are many quirks with the algo supporting this, so please report any issues you find.
  • The overlay now displays the meta color of the last piped liquid on the pipes.
  • You can now select, move and copy/paste pipes while in Pipes Mode using the normal selection tools. Undo now also takes pipes into account.
  • Holding Alt+C will now select both structures and pipes, enabling you to create unified blueprints.
  • Fixed multiple bugs and issues causing various buildings to stop working and propagating.

…

Read the full patch notes on store.steampowered.com →

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