PatchGoblin

Sandustry – Update #1 - Better Filter Editing, Tier 5 Softlock Fixes and Red Block Removal

Published
(87 days ago)
Type
Patch notes
Build
24767486
Source
store.steampowered.com
Update #1 - Better Filter Editing, Tier 5 Softlock Fixes and Red Block Removal

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What’s in this update

A smaller update with some bug fixes and QoL.

Changelog

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v0.5.4

  • Improved Filter Config
  • You can now press the filter overlay label or “Edit last placed” to quickly change a filter without having to override and replace it.
  • Improved the visual distinction of the “Allow” and “Block” settings to make it more obvious which one is selected.
  • Fixed a few other quirks.
  • Credit to Cohh for the live demonstration of filter-replacement struggle.
  • Fixed a softlock causing you to get stuck with Tier 5 being blocked even after the anomaly investigation.
  • Saves should be repaired automatically.
  • Indestructible red block
  • I am working on a fix mitigating some of the root causes but it touches a lot of the core paths, so I’m not ready to ship it yet until I know it’s risk-free.
  • Until then I’ve made it so that you can remove red blocks. Since this introduces some overhead to the demolisher when scanning for orphans it only does it when you delete 256 tiles or less.
  • For the red blocks on doors in puzzles closing/opening the door should now restore it but let me know if it doesn’t work!
  • Shoutout to Steejo for the clean bug report immediately pinpointing the underlying issue.
  • Made the save browser icons easier to understand.
  • You can no longer delete the reset button in puzzles.
  • The button will be restored on reload.

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Read the full patch notes on store.steampowered.com →

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