Sandustry – Hotfix - Better Logging, Memory Optimizations & Clearer Objectives
- Published
- (89 days ago)
- Type
- Patch notes
- Source
- store.steampowered.com

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What’s in this update
Hotfix improving logging, objective clarity and trimming some memory overhead.
Changelog
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v0.5.3 -- Hotfix
This hotfix adds some diagnostics and improved logging. Work is ongoing on a larger patch trying to tackle the various crashes and problems people are reporting.
Logs can be found at the following locations:
Windows - *C:\\Users\\<username>\\AppData\\Roaming\\sandustry\\logs\\main.log*
Mac - */Users/<username>/Library/Logs/sandustry/main.log*
Linux - */home/<username>/.config/sandustry/logs/main.log*
The patch also has a few theoretical fixes and improvements:
- The instructional videos now unmount properly to avoid decoder exhaustion.
- The clouds rendered when steam condenses into rain now use much less memory.
- When a factory tier is blocked by an objective it now shows why (translations pending) and special objectives are visually clearer to highlight it.
I also added a *--sandustry-no-overlay-gpu-flags* launch option (set it under Steam > right-click Sandustry > Properties > Launch Options) that might help prevent crashes. Note that this will likely make the Steam overlay stop working (achievements will continue to work).
Finally, thank you to everyone who has left a Steam review so far. ❤️ It's one of the most impactful ways to support me, and whether it's a few sentences or something more detailed, the feedback is being read.
Community Guides and Resources
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Read the full patch notes on store.steampowered.com →
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