Rust – LIVESTOCK
- Published
- (41 days ago)
- Type
- Patch notes
- Build
25567513→25654780- Source
- store.steampowered.com

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What’s in this update
### LIVESTOCK
This patch we are introducing cows and sheep.
What resources can THEY GIVE?
Both produce dung, cows produce milk, and sheep produce wool.
They can also be harvested for meat, bones and leather like any other animal.
Additionally, you can sell a grown animal to an NPC in the ranch.
How to set up a farm?
There are multiple ways to capture wild livestock, some more efficient than others, but they should all be pretty intuitive.
When the new navmesh is enabled, NPCs can enter player structures and respect doors opening/closing, so the sky is the limit.
Like plants, they have genetics and needs, and can be bred to hunt for a god clone.
However, the genes won't behave exactly like plants, so old techniques may not apply.
WILL IT TANK PERFORMANCE?
Each game frame, only a subset of the NPCs are processed, up to a hardcoded max time per frame.
So when we increase the population, the server doesn't directly lose FPS, instead NPCs just become slower to react because we distribute the load across frames automatically when over budget.
We still spent time multithreading and optimising the new navigation system, at least doubling its performance since the last patch.
As usual, we'll be monitoring server performance and fixing problems as they appear.
### LIVESTOCK ECONOMY
Growing and caring for your livestock will allow you to access some new resources and rewards.
…
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More Rust patch notes
- PRINTED AND POLISHED 2026-11-05
- HALLOWEEN 2026 2026-10-22
- BREACH AND CLEAR 2026-09-03
- POWER TRIP 2026-08-06
- COMMON GROUND 2026-07-02
- BUILT DIFFERENT 2026-06-04
- UPGRADE HARD, RAID HARDER 2026-05-07
- SPRING CLEAN 2026-04-02
