Rust – BUILT DIFFERENT
- Published
- (160 days ago)
- Type
- Patch notes
- Source
- store.steampowered.com

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What’s in this update
### PLAYER UPDATE
New Player Model
We’ve overhauled the player model from the ground up.
This includes improved meshes and materials, more realistic proportions on a new rig, expanded head and hair seeds and a much needed pass over almost everything player-related.
The old player model has served us well for almost 10 years, but it’s lagged behind the rest of the game for some time. Visually, it was showing its age, but just as importantly it was holding us back from making bigger improvements to characters, animations and implementing future features. Prior attempts to improve the player model has always ended up feeling like band-aid fix, there was only so much we could do while working around the limitations of the old proportions and skeleton. At some point it became clear that the only real way forward was to rip it out and rebuild it properly.
Alongside the new base model, we’ve also:
- Expanded the number of heads in the game, with each head now having unique materials and additional details such as eyelashes and improved eye lighting.
- Reworked and expanded hairstyles and beards, using new anisotropic shaders to make hair feel more natural.
- Updated all clothing to work with the new rig and proportions, giving a lot of older assets a much-needed refresh and fixing some long-standing issues.
- Modernised the art pipeline behind the player model, making future fixes and improvements much easier to ship.
…
Read the full patch notes on store.steampowered.com →
Excerpt – the full text belongs to the publisher.
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