PatchGoblin

R.E.P.O. v0.4.1

Published
(186 days ago)
Type
Patch notes
Version
0.4.1
Build
23128331 → 23160180
Source
store.steampowered.com

Get R.E.P.O. updates in Discord Free · new patch notes posted automatically

What’s in this update

Hey hey semibots!
Hope you are enjoying all the new fashions, here is a patch with some fixes and balancing!

──────────
**

  • [CHANGES](#CHANGES)
  • [BALANCING](#BALANCING)
  • [FIXES](#FIXES)

**

──────────

CHANGES

  • Cosmetic Box Spawn - Increased the "bad luck" multiplier slightly. It now persists after a game over and increases at the end of a level instead of at the start.
  • Cosmetic Shop Machine - Players unlocking cosmetics one after another should now get less similar cosmetics. Unlocking a grabber cosmetic now shows the grabber during the screen animation intro.
  • Shopkeeper - Improved the Ruckus System to detect more forms of ruckus. No longer holds the player as high, preventing death heads from getting stuck in ceilings. Now warns the player before shooting them, if the crime is not too severe.
  • Charging Station - Can now charge items held higher up.
  • Item Staffs - Now shoots where it points while rotating. Now snaps back to aiming forward after rotating while charged.
  • Item Vehicles - Lowered sound effects when vehicles scrape against walls and other surfaces.

──────────

BALANCING

  • Item Staffs - Enemies can now hear them while charging or when used.
  • Item Void Staff - Effect is now active for longer.
  • Item Roll Staff - Effect length is now less random. Less ammo.
  • Item Zero Gravity Staff - Effect length is now less random and generally longer. Less ammo.
  • Item Defibro - Now emits a shockwave that stuns enemies when used.

…

Read the full patch notes on store.steampowered.com →

Excerpt – the full text belongs to the publisher.