Dome Keeper – The Lost Keepers Patch v5.0.2
- Published
- (202 days ago)
- Type
- Patch notes
- Version
- 5.0.2
- Build
22806461→22893852- Source
- store.steampowered.com

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What’s in this update
Hey Keepers
Thank you for the continued stream of feedback and bug reports! We are still working hard to fix and improve what we can, and will continue to do so.
For this patch, apart from the bugfixes, we discovered that the game was overscaling difficulty quite a bit. That meant in some assignments the monsters were a bit crazy, and more importantly the rock hardness generally was too high in multiplayer. Together with the non-shared upgrades, this led to way slower gameplay than intended.
This is much softer now and should feel like a way better progress, without the game outscaling your ability to dig.
Also please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.
Patchnotes for v5.0.2
BALANCE
- removed additional hardness of tiles scaling with the amount of players
- slightly reduced the monster modifiers on upside down assignment challenge mode
KEEPERS
- catgoblins will now take resources out of kunai carriers
- fixed catgoblins crashing the game in the loadout screen if summoned
- fixed catgoblins grabbing resources at an invalid distance
- fixed kunai carrier eventually slowing and stopping when using rocket carrier supplement
CONTROLS
- fixed some inputs only working on the first gamepad
…
Read the full patch notes on store.steampowered.com →
Excerpt – the full text belongs to the publisher.
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