Dome Keeper – Patch v5.0.6 is out now!
- Published
- (113 days ago)
- Type
- Patch notes
- Version
- 5.0.6
- Build
23672262→24236629- Source
- store.steampowered.com

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What’s in this update
Happy timezone, Keepers!
We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below.
Hope you're all staying cool in the heatwave!
MAJOR
- Improved the physics synchronization between client and host, which improves the network stability greatly.
- Added a ping label in the pause menu for clients to check the current ping from client to server.
- Reworked the Beastmaster carry and throw to be as before v5.0.5.
- When twin-stick is enabled, the Assessor and Infiltrator will still use the current move direction for their abilities if no aim direction is given.
MINOR
- Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer.
- Catgoblins now climb down the vine not being upside down.
- Prevent binding Escape / Start Button to any action.
- Packed drops now deal the proper damage when shredded in the 'Hurtful Iron' assignment.
- When a client drops during the landing stage, the others will still be able to continue the game and the disconnected client can re-join.
- Tracking damage from the Spire in the detailed statistics now.
- Adjusted the Kunai Carrier delivery distance for shredding.
- Some performance improvements on the Infiltrators Kunai Carrier.
BUGFIXES
- Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers.
- Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying.
…
Read the full patch notes on store.steampowered.com →
Excerpt – the full text belongs to the publisher.
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