PatchGoblin

Dome Keeper – Patch v5.0.6 is out now!

Published
(113 days ago)
Type
Patch notes
Version
5.0.6
Build
23672262 → 24236629
Source
store.steampowered.com
Patch v5.0.6 is out now!

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What’s in this update

Happy timezone, Keepers!

We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below.
Hope you're all staying cool in the heatwave!

MAJOR

  • Improved the physics synchronization between client and host, which improves the network stability greatly.
  • Added a ping label in the pause menu for clients to check the current ping from client to server.
  • Reworked the Beastmaster carry and throw to be as before v5.0.5.
  • When twin-stick is enabled, the Assessor and Infiltrator will still use the current move direction for their abilities if no aim direction is given.

MINOR

  • Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer.
  • Catgoblins now climb down the vine not being upside down.
  • Prevent binding Escape / Start Button to any action.
  • Packed drops now deal the proper damage when shredded in the 'Hurtful Iron' assignment.
  • When a client drops during the landing stage, the others will still be able to continue the game and the disconnected client can re-join.
  • Tracking damage from the Spire in the detailed statistics now.
  • Adjusted the Kunai Carrier delivery distance for shredding.
  • Some performance improvements on the Infiltrators Kunai Carrier.

BUGFIXES

  • Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers.
  • Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying.

…

Read the full patch notes on store.steampowered.com →

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