See what's new in The Witcher 3: Wild Hunt — Remastered!
- Published
- (44 days ago)
- Type
- Patch notes
- Build
14438592→14504303- Source
- store.steampowered.com

Get The Witcher 3: Wild Hunt — Remastered updates in Discord Free · new patch notes posted automatically
What’s in this update
Prepare yourself before returning to the Path!
The Witcher 3: Wild Hunt — Remastered releases tomorrow, September 29th. If you purchased any version of the game on Steam, you will be able to upgrade for free to the Remastered version as soon as it releases.
While you wait, we've prepared a list of most important changes coming to The Witcher 3: Wild Hunt with the Remastered Upgrade. Please have a look below:
Visual and Rendering
- Implemented an improved shading model.
- Updated multiple textures and models based on assets from *The Witcher 3 HD Reworked Project*.
- Improved lighting and shading for grass and foliage.
- Updated the visual effects of Signs, including their upgrade versions.
- Added new visual effects for skills.
- The game now features native DirectX 12 rendering with multithreading for better performance and visuals.
- Updated tone mapping for improved colors, lighting, contrast and detail.
- Added GTAO (Ground Truth Ambient Occlusion) as a new Screen Space Ambient Occlusion option.
- Updated the HDR calibration panel by adding new options and other improvements.
- Added Ray-Traced Local Shadows.
- Updated Screen Space Reflections.
- Updated Screen Space Shadows.
- Improved Motion Blur with a higher-quality, more cinematic look.
- Updated Subsurface Scattering for more natural skin rendering.
- Improved terrain and material rendering for more natural lighting, shadows, reflections, and highlights.
…
Read the full patch notes on store.steampowered.com →
Excerpt – the full text belongs to the publisher.
More The Witcher 3: Wild Hunt — Remastered patch notes
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