Marvel Rivals Version 20261009 Balance Post
- Published
- (34 days ago)
- Type
- News
- Version
- 20261009
- Build
25648400→25797495- Source
- store.steampowered.com

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Summary
ADJUSTMENTS
A new wave of adjustments is on the way! Iron Man is locking onto targets with a brand-new missile mechanic, Phoenix is sparking up her damage, Gorr is slightly tweaking the lethality of his scythe, and Jubilee is bringing even more explosive healing to the fray.
Let's dive in and see how the game is changing!
VANGUARD
Devil Dinosaur
Our prehistoric pal is shedding just a tiny bit of bulk to keep things fair and balanced.
- Reduce base health from 850 to 825.
Hulk
The puny human just got faster on the trigger and the Green Goliath angrier on the battlefield.
- In Banner form, increase Gamma Ray Gun projectile speed from 80m/s to 120m/s.
- In Banner form, increase gamma energy gained when Gamma Grenade hits self from 50 to 100.
- When selecting the Team-Up with Wolverine, increase Attack Speed boost upon entering Furious state from 20% to 25%, and Movement Speed boost from 20% to 25%. Increase Health threshold to trigger Unstoppable from 300 to 400. Reduce Unstoppable cooldown from 60s to 45s.
Magneto
The Master of Magnetism is leaning harder into his psychic alliance.
- When selecting the Team-Up with Emma Frost, increase damage dealt by the magnetic projection generated via Magnetic Resonance from 45% to 50%. Increase the maximum duration of the magnetic projection from 5s to 6s.
The Thing
It's clobberin' time, with faster shields and quicker heals alongside his Fantastic family
…
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