PatchGoblin

The Setting of Guild Wars 3: Stepping into Ancient Orr

Published
(153 days ago)
Type
News
Source
store.steampowered.com
The Setting of Guild Wars 3: Stepping into Ancient Orr

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Summary

Hello, Tyrians!

What an incredibly exciting last couple of weeks it has been! Our team has been so excited to finally reveal the existence of *Guild Wars 3*™ to the world in our teaser announcement and to talk about the future of the Guild Wars® franchise. Now that we've made it past the big reveal, we get to start telling you about all the exciting details of the game we've been working on for several years behind closed doors.

This is the first in a series of blogs that will cover an array of topics from now through the launch of *Guild Wars 3*, giving us a chance to share details about the game, explain the decisions we are making, and provide other insights into what we believe will make this an entirely new and special adventure for MMO players who have been to Tyria before or are joining us for the very first time.

If we're going to start at the beginning, it's only fitting that we start with the setting and timeline of our game, which is very much an origin story unto itself

The When and Where of Guild Wars 3

*Guild Wars 3* begins on the continent of Orr, over a thousand years before the events of *Guild Wars® Reforged*  in a period of time before the human gods left this world. The former God of Death has been recently usurped. It's a time before the First Guild War, when hostilities between rival guilds are rising and the Order of the Vael is on the back foot.
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