Fellowship – Patch Notes - Weekly Update 0.5.1.0
- Published
- (14 days ago)
- Type
- Patch notes
- Version
- 0.5.1.0
- Build
26136736→26162532- Source
- store.steampowered.com

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What’s in this update
First of all, we want to give a big “thank you” to everyone who jumped in to see what we’ve been cooking over the last few months. This is the *beginning* of our journey to 1.0, and certainly not the end. We’ve been really pleased to see the speed of queue times go down, and the feedback from our target players for whom the casual nature of ‘Adventure Mode’ is targeted has been positive, but there is certainly a long way to go for us to ensure the variation and feeling of progression of the mode is improved in future iterations.
We want to remind players that our intentions for these updates are to trial experimental changes, rather than deliver the finished ‘season’ of content that players may be used to or expecting.
Over the next few weeks we want to continue to let the experience settle, so we don’t intend to live-update many of the features beyond ‘fixing’ the most egregious bugs. We have our next wave of larger changes targeted for our winter update that should compliment or replace what we’ve already released based on the feedback we have and continue to receive.
Today’s patch is aimed specifically at correcting some of the fundamental issues with our damage scaling system implemented by Adventure Mode, that has been causing issues for players of certain heroes and is not indicative of how we want the game experience to be.
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Read the full patch notes on store.steampowered.com →
Excerpt – the full text belongs to the publisher.
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