PatchGoblin

Clive Barker's Hellraiser: Revival – Patch notes - Update 1.2

Published
(8 days ago)
Type
Patch notes
Version
1.2
Build
25932925 → 26259912
Source
store.steampowered.com
Patch notes - Update 1.2

Get Clive Barker's Hellraiser: Revival updates in Discord Free · new patch notes posted automatically

What’s in this update

Hello mortals,
There are more improvements and fixes for you...

Feature Improvements

Save Data & Demo Import

  • The full game now offers to transfer a Demo save the first time it is played.

Visuals & Level

  • Added FSR, DLSS, and XeSS frame generation.

Combat & Enemies

  • Cultists now hear takedowns more consistently.

Gameplay

  • Sliding now makes noise that enemies can detect.
  • The forced movement stop no longer occurs in the “Lights out” corridor.

Audio

  • The difficulty screen now features a more intense audio cue when hovering over each difficulty option.

UI & UX

  • Added a high-contrast on/off option to the Main Menu.
  • Updated the interaction prompt on the Leviathan model puzzle to clearly separate turning the puzzle from rotating the view.
  • Updated the game credits.

Bug Fixes

Progression & Softlock

  • Fixed the lever not appearing after saving and reloading, which blocked progress during the corpse search in the flooded room late in the game
  • Fixed the player getting stuck during the second battle with Bruno.
  • Fixed Bruno's blood clipping through closed doors and leaving the player stuck.
  • Fixed crafting during the death screen leaving the game stuck.
  • Fixed the game becoming blocked after interacting with Zora's shop.
  • Fixed the player getting stuck in a corner between two sofa chairs in the Club after being flinched.
  • Fixed the Chatterer chase in the Labyrinth failing to load correctly after multiple respawns and reloads.

…

Read the full patch notes on store.steampowered.com →

Excerpt – the full text belongs to the publisher.