BlazBlue Entropy Effect – Patch Notes for July. 1
- Published
- (133 days ago)
- Type
- Patch notes
- Build
23961213- Source
- store.steampowered.com

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What’s in this update
Features and System Optimizations
• Adjusted the [Overload] energy mechanics: while in combat and Overload is not active, [Overload] energy will continue to accumulate. Using varied moves to attack enemies in succession, successfully dodging enemy attacks, or successfully blocking enemy attacks will increase the recovery rate. [Overload] can also be activated before the energy gauge is full, but its energy consumption rate will increase accordingly.
• Optimized UI presentation related to [Overload].
• Fixed an issue where grab detection did not take effect properly when using grab moves to break the guard of advanced enemies.
• Added appearance and disappearance presentation to the shield gauge of [Hades Izanami].
• Optimized the shield visual effects of [Reki].
• Optimized ICEY narrator voice settings: when the ICEY narrator setting in the [DBS Lab] storyline is set to Chinese, Chinese voice-over will play in ICEY stages instead of always playing Japanese voice-over.
• Adjusted certain narrator voice-over and subtitle content in ICEY stages.
Character Optimizations and Bug Fixes
Naoto Kurogane
• Optimized the move damage decay algorithm after Naoto performs consecutive dash cancels.
Jin Kisaragi
• Fixed an issue where, after Jin Kisaragi's [Touga Hyoujin] hit an enemy and knocked them into a wall, casting [Hyourou Mugetsu] would fail to generate icicle follow-up attacks.
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