2XKO Patch Notes: 1.2.1 (May 11 2026)
- Published
- (184 days ago)
- Type
- Patch notes
- Version
- 1.2.1
- Source
- 2xko.riotgames.com

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What’s in this update
Welcome to patch 1.2.1! This patch is dedicated to features that make it better to be a duo, including a new Fuse, a duo matchmaking system, and in-game voice chat for duos. We believe 2XKO is better with a friend, so try these features out once we’re live.
As always, the game will be down starting from 9am PT when the patch drops on May 12. You can always check the status of the patch here or in the 2XKO client. Online matchmaking will become available once maintenance is complete. In the meantime, you can still play in Offline mode.
To access Offline mode on console, you must disconnect from the internet before launching 2XKO.
New Content
New Fuse: Teamfight
Teamfight is a new Fuse that lets BOTH champions on a team fight simultaneously for seven seconds.
Activate Teamfight by pressing :2xko_T: + any normal attack (:2xko_L: / :2xko_M: / :2xko_H:). Once you’re both onscreen, it’s time to whale on your opponent with everything at once.
You probably have questions. Here are the rules for Teamfight.
- Teamfight can only be activated on the ground.
- You can cancel attacks immediately into Teamfight activation.
- While Teamfighting, your champions can use Supers, but not Ultimates.
- The team using Teamfight won’t generate meter while it’s active.
…
Read the full patch notes on 2xko.riotgames.com →
Excerpt – the full text belongs to the publisher.
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