The Playtests that Changed 2XKO
- Published
- (69 days ago)
- Type
- News
- Source
- 2xko.riotgames.com

Get 2XKO updates in Discord Free · new patch notes posted automatically
Summary
Welcome back to the Weekend Warmup.
This week, I got thinking about all the playtests we’ve run on 2XKO. Whether it’s with devs, event attendees, seasoned players, or even folks who have never played a fighting game, pre-release playtests offer our teams the best insight on how to make the game better.
Our research team has run dozens of 2XKO playtests with players in scientific conditions—testing new champion kits, core rules changes, onboarding, skins and avatars, etc. This is the normal course of business for Riot. When combined with designer intent and raw numbers, being able to put fresh hands on sticks to figure out what’s working with players completes the picture, and helps us make more informed decisions.
But first-touch experience and balance aren’t the only reasons we playtest. Sometimes we have specific objectives we need to hit that can really only be achieved by folks playing the video game for a while as a group. Here are some of my favourites from the archives (not a complete timeline):
The first duo playtest
Months after everyone was sent to work from home during lockdown, the team had the foresight to record the first ever dev playtest featuring duo play and it is pure chaos. Despite the high latency, the overlapping comms, champs staying on the screen for too long, and immediate sandwich infinites, this was the moment the team realised that duo play had real potential. Here’s a snippet with some highlights.
GAT origins
…
Read the full news on 2xko.riotgames.com →
Excerpt – the full text belongs to the publisher.
More 2XKO patch notes
- Style On ‘Em: Samira Flexes on 2XKO 2026-10-15
- Evo France is the Most Stacked Tournament Ever 2026-10-08
- Two 2XKO Tournaments You Need to Watch 2026-10-01
- Lux Sparks Joy in Patch 1.3.1 2026-09-10
- 2XKO Patch Notes: 1.3.1 (September 8, 2026) 2026-09-07
- So, What Happens Now? (Patch 1.3.1 Pre-Preview) 2026-08-27
- Naming Is Hard 2026-07-23
- 2XKO Patch Notes: 1.2.5 (July 23, 2026) 2026-07-22
