Bringing Senna & Thresh to 2XKO
- Published
- (153 days ago)
- Type
- News
- Source
- 2xko.riotgames.com

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Summary
Welcome back to the Weekend Warmup.
2XKO’s biggest update yet went live on Tuesday. If you missed it, we’ve got two new champions, a PVE game mode, and Pool Party skins, all in-game right now.
To celebrate, we’re taking this Weekend Warmup to dive into the design considerations for this dual champion launch. Here’s a look at how the 2XKO design team created the versions of Senna and Thresh that you’ll see in patch 1.2.3.
From Summoner’s Rift to 2XKO
Written by Julia Shen
Taking any character from League of Legends to 2XKO is a challenge. Champions start with a pre-established personality, player fantasy, and source of power that millions of players already love. Then, we recreate them for a totally different genre while staying true to their identity.
That said, fighting game characters need many more abilities and attacks than their MOBA version, and they’re seen from a much more zoomed-in perspective. These differences become our design team’s space to come up with new ideas.
For example: Senna doesn’t have any melee attacks in League, but 2XKO champions need at least nine across their normals. With that in mind, how would Senna hit people up close, 2D fighting game style? This type of question comes up over and over again as a champion is made.
Senna’s Transformations
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Read the full news on 2xko.riotgames.com →
Excerpt – the full text belongs to the publisher.
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- 2XKO Patch Notes: 1.3.1 (September 8, 2026) 2026-09-07
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