PatchGoblin

Wolfenstein II: The New Colossus (International) – Patch for November 19, 2018: NVIDIA Adaptive Shading

Published
(2914 days ago)
Type
Patch notes
Source
store.steampowered.com
Patch for November 19, 2018: NVIDIA Adaptive Shading

Get Wolfenstein II: The New Colossus (International) updates in Discord Free · new patch notes posted automatically

What’s in this update

A new patch has been deployed to implement NVIDIA Adaptive Shading, improving the performance of Wolfenstein II: The New Colossus. We’ve been working with NVIDIA to make sure the game runs great on NVIDIA RTX hardware. Wolfenstein II: The New Colossus debuts the first implementation of NAS.

Additional patch notes:

  • Added support for NVIDIA Adaptive Shading on NVIDIA RTX series GPUs. (Improves frame rate by dynamically adjusting the shading resolution in different areas of the screen, without affecting fidelity).
  • Ensured that, on multiple GPU systems, the discrete GPU is preferred over an integrated GPU.
  • Players can now choose to ignore/suppress warnings when the selected video settings exceed the amount of dedicated VRAM available on the GPU
  • Fixes for skinning issues on GTX 970

For more information, check out the below info from NVIDIA:
…

Read the full patch notes on store.steampowered.com →

Excerpt – the full text belongs to the publisher.