PatchGoblin

VALORANT – Playing Fair: Anti-boosting and other smurfing countermeasures

Published
(120 days ago)
Type
News
Source
playvalorant.com
Playing Fair: Anti-boosting and other smurfing countermeasures

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Summary

TL;DR:
We’re strengthening our efforts against smurfing in Patch 13.01, as we have updated our detection tools to better identify and penalize behavior that undermines ranked integrity, including boosting, win-trading, and stream-sniping. We’re starting with the worst offenders, and will continue to expand the tech from there. Confirmed cases may result in account suspensions, rank/MMR reversions, and rank reward reversions to keep competitive progress tied to fair play.
At Riot Games, we believe the best games are built on true competition.
That’s been our aspiration for VALORANT since Day One: to build a tactical shooter that could support the highest levels of competition. As VALORANT has grown, we’ve seen that aspiration come to life through millions of players grinding Competitive, chasing improvement, and showing us what this game can be at its best.
But with that growth, we’ve also seen the downsides of scale. More players also means more ways for disruptive behavior to show up in-game in ways that hurt the experience for everyone else.
At the end of the day, our belief is pretty simple: everyone should be able to queue up and get into a fun and fair game.
To us, a fun and fair game means every individual player has the best chance to compete, improve, and win based on what happens in that match, so that each player can focus on improving themselves, without disruptive behaviors getting in the way.
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