VALORANT Patch Notes 12.04
- Published
- (253 days ago)
- Type
- Patch notes
- Version
- 12.04
- Source
- playvalorant.com

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What’s in this update
GOOD DAY everyone! Joy here, bringing you the latest with patch 12.04!
It’s a short one this time, but if you need a TL;DR:
- Quality of life updates for KJ’s Turret
- Updates to the Progression Hub, End of Game, and Career pages
- A handful of Agent and Map bug fixes
ALL PLATFORMS
AGENT UPDATES
-
Killjoy
-
We are adding quality of life updates to Turret placement that match the cast paradigm of Sage’s Barrier Orb. This will help Killjoy players to angle their Turrets more precisely, without needing to position themselves at specific angles to cover the area they want.
-
Turret
-
Can now be rotated while holding down ALT-FIRE. ACTIVATE now swaps Turret direction.
-
Sova
-
Added new voicelines for Sova
BUG FIXES
-
Agent
-
Killjoy
-
Fixed a bug where an enemy’s Nanoswarm could remain invisible if you moved too quickly in and out of its detection range.
-
Fixed a bug where an enemy’s Nanoswarm could remain invisible to you after Killjoy is suppressed.
-
Fixed a bug where Nanoswarm’s disabled effects sometimes wouldn’t play when Killjoy is suppressed.
-
Fixed a bug where Turret’s vision cone would disappear from the minimap if the player right-clicks.
-
Jett
-
Fixed a bug where Drift’s passive gliding SFX was audible from the other side of Astra’s Cosmic Divide.
-
Harbor
-
Fixed a bug where Storm Surge could briefly persist into the next round when cast right before a round ends.
-
…
Read the full patch notes on playvalorant.com →
Excerpt – the full text belongs to the publisher.
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