PatchGoblin

Tom Clancy's Rainbow Six Siege – DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE

Published
(27 days ago)
Type
News
Build
25603142 → 25960650
Source
store.steampowered.com
DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE

Get Tom Clancy's Rainbow Six Siege updates in Discord Free · new patch notes posted automatically

Summary

### DESIGNER'S NOTES: Y11S3 MID-SEASON UPDATE
In this latest edition of Designer’s Notes, we'll take a deeper dive into the balancing changes introduced in the Y11S3 Mid-Season Update.

### WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS

[PC] WIN DELTA VS. PRESENCE

[CONSOLE] WIN DELTA VS. PRESENCE

[PC] TOP OPERATOR BANS

[CONSOLE] TOP OPERATOR BANS

──────────

### OPERATOR BALANCING

RELEASE FOLLOW-UP

NOOR

*"Noor's ability felt a bit short on multiple fronts, so it is receiving some follow-up changes in order to double down on his shield countering capabilities as well as his survivability. The Horus Lance Launcher will receive multiple improvements to make his ability more reactive, more punishing against ballistic shield operators when they make positioning mistakes, but also more rewarding for the risk Noor takes while equipping the launcher."*

HORUS LANCE LAUNCHER

  • Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s).
  • Guardbreak strength on projectile impact against ballistic shield operators is increased to 100% (from 30%).
  • Equipping the Horus Lance Launcher uses Quickdraw animations, equip animation timings are reduced to 0.4s (from 0.9s).
  • Horus Lance impact damage against an operator is increased to 80 (from 50).
  • Horus Lance hitbox improvements for better accuracy and consistency.
  • Horus Lance damages Ballistic shield operators while in the removal animation.

…

Read the full news on store.steampowered.com →

Excerpt – the full text belongs to the publisher.