PatchGoblin

Teamfight Tactics – Enchanted Wilds Overview

Published
(107 days ago)
Type
News
Source
teamfighttactics.leagueoflegends.com
Enchanted Wilds Overview

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Summary

Make your way through the Enchanted Wilds, a set full of life from the summons of Elderwood, to the varied and helpful Wisps. Here we’ll go over some of the big verticals that comprise much of this forest and explore how Wisps work. So get ready to enter the Enchanted Wilds with our overview before the set goes live with patch 18.1 on August 26th!

WISPS

Wisps are an updated version of our Charms mechanic from Set 12, Magic N’ Mayhem, with quite a few quality-of-life changes and an all-new, adorable, dare-I-say enchanting, visual appearance.
Not sure what Charms or Wisps do? Here's a quick refresher: Wisps appear in your shop as temporary single-use sources of power in Combat, for resources like XP or gold, or even risky deals with conniving forest denizens.
You can purchase one Wisp per round, and it’ll appear in every other shop. Wisps will always appear in the rightmost slot, with most lasting just one round. As the game progresses, Wisps tend to get more powerful. And more powerful Wisps also cost more!

Our evolution from Charms to Wisps brings a few quality-of-life tweaks to the mechanic that should feel very nice for those who have already played Charms.

  • Wisps are split into 7 Categories (Champion, Combat, Misc, Shop, Gold/XP, Risky, Item). These categories have distinct coloring and icons to make rolling down and scouting (their icon will appear by a player’s Tactician HP bar upon purchase) smoother.

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