PatchGoblin

Teamfight Tactics – Dev TFT: SPACE GODS Reviewed

Published
(82 days ago)
Type
News
Source
teamfighttactics.leagueoflegends.com
Dev TFT: SPACE GODS Reviewed

Get Teamfight Tactics updates in Discord Free · new patch notes posted automatically

Summary

As we prepare to head into the forest of Enchanted Wilds, let’s take a look back at Space Gods: what we liked, what we learned from, and what we’re looking towards in the future. We’re mostly looking at the fundamental design of the set vs. a specific patch, sorry if you’re looking to understand Milio’s secret training regimen in our final live patch of the set. Space Gods is staying on for a bit after Enchanted Wild releases, so we’ll keep adjusting things to make sure the set stays healthy for those who want to keep playing.
Today you’ll be hearing from:
Alex “BlueVelvet” Cole: Head of Gameplay. His dog knows how to talk, but won’t tell anyone.
Tim “Truexy” Jiang: Tim is the lead on our Live Balance Team. No one knows how to pronounce his tag.
Noemi “Bluecove” Coute: Design Lead for Space Gods and the better “Blue”.

THE REALM OF THE GODS

The Realm of the Gods was one of our most ambitious mechanics since Magic n’ Mayhem’s Charms. Largely, it didn’t pay off how we would have liked for several reasons.

We had explored two distinct variations of the Space Gods mechanic since its inception: One that made it to what you are playing now, and an even more ambitious and chaotic version that was axed during development due to our timeline. Sometimes that’s just the realities of development, but both versions, no matter how they were implemented, were always designed to be impactful by fundamentally changing a system in TFT.
…

Read the full news on teamfighttactics.leagueoflegends.com →

Excerpt – the full text belongs to the publisher.