PatchGoblin

Shadowrun Returns: Release Notes 1.1.0

Published
(4759 days ago)
Type
News
Version
1.1.0
Source
store.steampowered.com

Get Shadowrun Returns updates in Discord Free · new patch notes posted automatically

Summary

New Features, Improvements

  • Initial Linux Release!
  • Item use now fires a triggerable event.
  • Items can have passive status effects that are enabled by holding in inventory.
  • Items can be set to automatically be used on actor death. (e.g. cast spell on death).
  • Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
  • Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
  • Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
  • Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
  • Mission objective style screen labels can display a bar as well as text to track progress toward goals.
  • Actors can now have floaties disabled via character sheet flag
  • Optimized visibility calcs on larger maps
  • Regions can now be set to displayed in game (to denote feedback to players).
  • Fixed an issue with hiding some props via trigger.
  • Add ability to have keypad & keyword input nodes in conversations.
  • Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
  • Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
  • New Hi-Res UI Scaling option.

New Trigger Events

  • On Item Used
  • On Store Closed

New Actions
…

Read the full news on store.steampowered.com →

Excerpt – the full text belongs to the publisher.