Shadowrun Returns: Release Notes 1.1.0
- Published
- (4759 days ago)
- Type
- News
- Version
- 1.1.0
- Source
- store.steampowered.com
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Summary
New Features, Improvements
- Initial Linux Release!
- Item use now fires a triggerable event.
- Items can have passive status effects that are enabled by holding in inventory.
- Items can be set to automatically be used on actor death. (e.g. cast spell on death).
- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
- Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
- Mission objective style screen labels can display a bar as well as text to track progress toward goals.
- Actors can now have floaties disabled via character sheet flag
- Optimized visibility calcs on larger maps
- Regions can now be set to displayed in game (to denote feedback to players).
- Fixed an issue with hiding some props via trigger.
- Add ability to have keypad & keyword input nodes in conversations.
- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
- New Hi-Res UI Scaling option.
New Trigger Events
- On Item Used
- On Store Closed
New Actions
…
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More Shadowrun Returns patch notes
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- RELEASE NOTES 1.2.6 2014-04-14
- Shadowrun Returns Price Reduced to $14.99 2014-04-10
- Shadowrun Returns version 1.2.5 is now live! 2014-03-07
- Shadowrun Returns Patch 1.2.4 live! 2014-03-07
- Dragonfall: "One of the most memorable and complex RPG stories of the decade." 2014-03-01
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