PatchGoblin

ROB RUN: First Changes & Server Schedule

Published
(7 days ago)
Type
News
Source
store.steampowered.com
ROB RUN: First Changes & Server Schedule

Get ROB RUN updates in Discord Free · new patch notes posted automatically

Summary

We've received a ton of feedback during the playtest. Thanks to everyone who's shared their thoughts, reported issues, and suggested ideas! You're helping us make ROB RUN better.
It'll take some time to go through everything, but we've already made a few changes, and we want to see how they play out.

What's Changed

Cops

  • Increased cop respawn time, adding an even longer delay with each consecutive death.
  • Cops can now buy police badges. The selection depends on the district they live in. At the same time, we've significantly reduced the number of badges earned through looting and cop salaries.
  • When a fresh server opens, patrol cops will only have access to pistols. Better gear will unlock as the server gets older.

Economy & Progression

  • Tier 1 settlements and land rentals now cost documents instead of cash. This should make early-game progression and resource management easier to figure out.
  • Massively increased profits from base businesses, including farms, labs, contraband, and more.
  • Increased the amount of cash found in dumpsters.
  • Made dismantling and selling shipments much more profitable, but reduced their drop rates and increased the duration of dismantling.
  • Increased the unlock and purchase costs of certain items in Tier 2 and Tier 3 settlements.
  • Reduced the price of the basic pistol and added more starter weapon spawn points around the city.

…

Read the full news on store.steampowered.com →

Excerpt – the full text belongs to the publisher.