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Europa Universalis V – Tinto Talks 123 - Campaign Timeline & 1.4 Performance

Published
(63 days ago)
Type
News
Version
1.4
Build
24075414 → 24187685
Source
store.steampowered.com
Tinto Talks 123 - Campaign Timeline & 1.4 Performance

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Summary

It’s another happy Wednesday! I’m Ryagi, Community Manager for your two favorite games (EU4 and EU5 of course) and today we’ll be talking about a collection of things on everyone's minds, including performance in 1.4, complacency, and more. But before that we have something new to show you, the Campaign Timeline Feature!

EU5 is a game about guiding your nation through the early modern period, and while many of the encounters you face are internal, economy focused or otherwise intangible, borders remain a very cool and popular way of sharing a snapshot of your game with others.

That’s why we’ve introduced the timeline feature! So that players can better share the stories they create in EU5. In EU4 the timeline is a feature that comes with the Mare Nostrum DLC, for EU5 we want to be clear the Timeline feature will be available free with update 1.4. (Not a part of Across the Pillars)

You can find the timeline feature either in within the content tab, or conveniently in the top right UI panel below gamespeed

The timeline will allow you to go back to any point during your campaign and view the borders as well as some basic stats. Let's go through and give you an idea what tools the timeline gives you.

Handy toggles let you jump the camera frame to set regions. (This can be extra useful for those of you that enjoy making timelapses)

*You can probably guess who the player is here*
…

Read the full news on store.steampowered.com →

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