PatchGoblin

Enshrouded – Changelog for Patch #1

Published
(9 days ago)
Type
Patch notes
Build
26082781 → 26320373
Source
store.steampowered.com
Changelog for Patch #1

Get Enshrouded updates in Discord Free · new patch notes posted automatically

What’s in this update

### Changelog for Patch #1, aka Patch 1.0.1.0
Version is:  1283531

Changelog

  • Bosses now stay engaged in combat longer after having been attacked and even when players are far away. Previously, ranged fights against bosses such as the Fell Monstrosity could be frustrating when the boss suddenly started to recover health even while being shot at.
  • Fixed an issue with both the Wispwyvern and its undead counterpart that they couldn’t get targeted correctly by totem spells and other summons.
  • Fixed an issue with the Dragon Youngling that could cause a state where it was defeated but did not trigger the correct dead state. What is dead may never die something something give me my loot!
  • Fixed that boss music could stop while the fight was still ongoing.
  • Ancient S.P.D.R. Constructs can now be lured less easily into a spot where they forget how to move or how to attack.
  • The shielded Ancient Construct now has phases where the shield is on cooldown.
  • Reduced the poison damage from the Fell Vinebloom's area attack.
  • Fixed an issue that could lead to a Vukah Brawler spawning inside the cave wall.
  • Made it easier to target enemies next to Cyclopses.
  • Fixed the Scavenger Bully's retaliation attack showing “Not effective” when hitting the player.
  • Improved the combat behavior of vultures.
  • Fixed several issues with the visuals of the artillery attacks of both the Wispwyvern and its undead counterpart.
  • Fixed a visual issue for the tar spit of Snapjaws.

…

Read the full patch notes on store.steampowered.com →

Excerpt – the full text belongs to the publisher.