DOOM: The Dark Ages – Update 2.1 Hotfix 1
- Published
- (433 days ago)
- Type
- Patch notes
- Version
- 2.1
- Source
- store.steampowered.com
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What’s in this update
### 💢The Ripatorium
😌Quality of Life Improvements
- Player’s selection of equipped guns, upgrades, melee weapon, and shield rune will now persist once adjusted
- Added ammo and health pickups to Ripatorium arenas
🐞Bug Fixes
- Fixed the crash issue during combat with too many enemy AI present in the Ripatorium as well as in the campaign
- Fixed the issue with the base Vagary not dying when executed while dazed
- Fixed the issue where Champion Vagary had a chance to spawn when the base Vagary was selected
- Fixed an issue where swapping any Shield Rune after starting the arena would cause some of the upgrades to no longer work, including Steadfast, Harvester, Blade Master, and Retaliation
- The Steadfast Shield upgrade now functions when an unbroken shield is restoring health
- Fixed an issue where multiple upgrades where being applied at the same time for Accelerator and Shredder
### 👿Enemy AI
> *General gameplay balance refinements (some of these were previously Active Tunables that have been removed from that article and committed to the game in Update 2.1 Hotfix 1). These are denoted below as: (*PT) for "Previous Tunable"*
- Fixed the issue where Imp, Soldier, Zombie, and Arachnotron’s swipe melee attacks dealt no damage if passing through other demons first
- Armored enemies will now falter when their armor is destroyed with Shotguns
…
Read the full patch notes on store.steampowered.com →
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