[ UI ] Demo/Replay viewer improvements: Added a progress bar for demo/replay downloads Camera controls now use click-and-drag scheme Free and chase camera are usable during a paused demo Fixed some minor issues when seeking to a different position in the demo file [ MISC ] Round backup files now…
[ MISC ] Added a ping icon for dropped defuse kits Reduced the time for AUG reload by half second Fixed the sound event during silent reload for Desert Eagle Fixed a case of buzzing soundscape sounds during demo playback Clipping fixes for Rush maps Localization updates Stability updates
[ MISC ] Pet photobook pages now have localized text art. Added play menu buttons to manage downloaded Workshop maps. Adjusted VK shader cache extension flags.
[ MISC ] Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in commend and report dialogs Improved lighting in the Warehouse map Updated workshop…
[ MISC ] Various clipping fixes in Rush maps [ CROSSHAIR ] Fixed visualization of weapon inaccuracy + spread Added crosshair outline color option Added a new style "Static Quadrant" Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button) Allowed negative…
[ RUSH ] Various gap fixes and clipping adjustments. [ GAMEPLAY ] Fixed some cases where loud reloads would persist while trying to stealth reload. [ MISC ] Added svclantagsenabled option so custom servers can disable clan tags. The eggs of background players in main menu lobbies now rest in nests.
[ RUSH ] Added a better description of the rules to the loading screen. Adjusted rules for determining when to kick players due to team damage. Various clipping adjustments. [ GAMEPLAY ] Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before…
[ RUSH ] Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy. The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects. Warmup time once all players have connected…
Every new build PatchGoblin detected – including hotfixes without patch notes.
Date (UTC)
Build / version
2026-10-22
26144732
2026-10-20
26087496
2026-10-15
25966348
2026-10-15
25947352
2026-10-14
25944058
2026-10-08
25815307
2026-10-05
25738536
2026-10-02
25687242
2026-09-30
25640462
2026-09-30
25637869
2026-09-28
25588766
2026-09-25
25537370
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