Anno 1800 – DevBlog: The Art of War in Anno 117: Pax Romana
- Published
- (498 days ago)
- Type
- News
- Build
15613420→16367353- Source
- store.steampowered.com

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Summary
Hey Anno Community!
Did you follow the news on Anno 117: Pax Romana? To make sure you're not missing out on any news for the new Anno game that's releasing on November 13th, we'll also publish some of the news and developer blogs right here.
It’s not a secret anymore: land combat makes its return in Anno 117: Pax Romana. Naval combat doesn’t go anywhere, of course, and warfare in general is just one of many aspects of the game.
Today, however, we want to put it in the focus and take a look at the military means at your disposal, should you decide to – or be forced to – exchange your plough for a sword.
### Anno and Warfare
Historically, Anno games always had a warfare component; and while it – like other features as well – changed in scope and design from game to game, we very much believe it to be an important feature for the game.
At the same time, Anno games are builder games: the main fascination (and therefore also the focus we put in terms of development) is coming from discovering the world, settling new islands, building ever-growing cities and all the logistics and productions required to support it.
We also know we have a playerbase with sometimes strongly differing views on the topic: how important is warfare in Anno, should it be mandatory, how is it implemented, should there be land combat, etc.
In short: it’s a discussion that’s been happening both in our team as well as in our community for many years already.
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Read the full news on store.steampowered.com →
Excerpt – the full text belongs to the publisher.
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