Aniimo – Dev Feedback | Oct 13
- Published
- (29 days ago)
- Type
- News
- Build
25647255→25828794- Source
- store.steampowered.com

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Summary
Dear Pathfinders,
We've heard a lot from you lately about Operation: Egg Heist, from Sanctum exploration and rescuing teammates to Chaos Mode's difficulty and Aniimo Training. We've been following your discussions closely and taking a fresh look at the gameplay experience to figure out what we can improve.
In this Dev Feedback, we're tackling some questions, sharing where things stand and what we're planning next.
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Q1: Since the update, why does it feel like we're running into more Aniimo, and they're harder to shake off once they spot us? Why wasn't any of this mentioned in the patch notes?
First, we'd like to clear something up: we haven't made any numerical changes to things like Aniimo (or Chest) spawn probabilities. We're taking a close look at the spawning, combat disengagement, and enemy aggro issues you've reported to see if anything isn't working as intended. If we find a bug, we'll get it fixed as quickly as we can. It might also help to explain a little more about how Aniimo spawns work in the Sanctum. Not all Aniimo appear at the start of a run. As your exploration unfolds, more Aniimo may appear over time. When you dig up rare Aniimo Eggs or Rare Treasure, you disturb dormant Aniimo and attract them over! Any official changes to the game will be documented in our update announcements. We'll also make an effort to give you an earlier heads-up about major upcoming updates, so you know what to expect well in advance.
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